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In that moment the A.I would take control of the NPC to enhace the experience and the ilusion that everything it's alive. Most NPC would had a basic framework in which they would keep obeying until a user interacts with them. There is alot of quest/misions that would requiere that the player search for some of those NPC's and if they have the free will to roam around that would present alot of issues. Using animations George Lucas was able to create an entire race of "spiritual" aliens that alot people end up feeling a deep connection with them.Ī game designer probably wouldn't give A.I at each character inside their game.
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Just seeing an animated movie could create an empathic feeling with the drawnings showed in the screen. In 10 years or so, hardware advances as well as better trained AI should make these kinds of things pretty trivial.īeing able to mimic a human response it's posible rigth now at some degree. The company would simply need a decent server to handle all the calculations needed. I'm sure if you put a bot in WOW that does farming and tie it to cleaverbot, people who have never used cleaverbot wouldn't be able to tell the bot isn't a real player.Įach NPC also does not need an individual AI, 1 AI can easily control all the NPCs. We can probably run a AI that passes the Turing test in the constraints of a game even today, people in MMORPGs don't actually need to be smart and don't even need to make sense to be honest. With using AI is that humans are pretty easy to mimic given the constrains of a game, we are probably only a few years away from chat bots that aren't that noticeably different from normal language and the calculations of running them in real time isn't actually that high even today. This does make it a bit hard to coordinate and thus is not easy to hide. This is the idea is kind of like how in a classic tabletop RPG, the DM will play all the NPCs. Outsource the NPCs to be controlled by people in poor countries is one option.